Showing posts with label skills. Show all posts
Showing posts with label skills. Show all posts

Wednesday, April 15, 2015

Fear Factor (iPad edition)

I see this in many districts I work with. As new devices are brought in, someone has the "talk". Do not break them, if you take them home and they break you will owe us. Do not use it for anything personal. They talk about insurance, cost and consequences. They want everyone to take the devices seriously

Every meeting with a new batch of teachers I have a few admitting that the combination of their fears and the threat of insurance has caused them to leave the device in the box, or attached to the charger on their desk.

I am here to say that that talk is destructive and counterproductive. Especially early in new adoption of devices. So e of the educators who are introduced to devices are scared before we say anything. Driving the point home with any kind of threat (percieved or real) drives the teachers on the fence about integration to avoid the new devices. And devices not used are not any better than broken ones.

I understand the concern about costly devices. Three years ago when we got 30 iPads and I gave them to students I was worried. Lost some sleep, but I decided that I will take personal responsibility and try not to scare them off. It paid off big time, with one exception everybody used their device. I am pretty sure that had I started the iPad discussion with a stern warning half of my students would have left them at home (they actually told me that). Recently I worked with teachers on iPad integration and once again half of them did not get them out of the box. Why I asked? Because we do not have insurance yet! Turns out that insurance was to take it out of the building but too late, the fear factor already worked its magic.

So if you can influence this- with students and teachers: make rules but do not scare, do not strike fear, we need these devices in our students lives and ours it is their future and thus our present.

Sunday, October 5, 2014

A Note from the Minecraft Underground- Expertise, Mining and Music

  by  Andrew Beeston 
We had the TechEDGE 12 conference on campus two weeks ago. Rick Marlatt presented about Minecraft. He was excited about the presentation but I was secretly worried that very few will come to his presentation. Most of the participants teach or plan to teach in Elementary schools and I was not sure they will be excited about minecraft. Well I was utterly wrong. The session was full of faculty current and future teachers.

In conversations with my students afterwards I got the gist. For example M said "students talk about Minecraft all the time I have to at least find out what it is. They take turns reading the few Minecraft books we have".

Ann Brown called young students universal novices, at the same time we all strive for competency usually stemming from our areas of expertise be it football, brain science, or Harry Potter trivia. Minecraft provides a niche of expertise. Compared to most adults even fairly beginning Minecrafters have expertise. Minecraft has a rich vocabulary that includes complex words like bedrock, obsidian, and creepers to name a few. Jargon flies whenever students get together. And practice, practice, practice, hours of effort go into it.

This is very similar to what happens to students as they learn to play an instrument. They practice, get better, and with others get a sense of growing expertise. At the same time they watch others play with new eyes and new understanding. Slowly they learn new vocabulary and can communicate in ways that others not privee to this domain will not understand. Finally they get the experience of "being in the orchestra" a sense of collborating and sharing with your peers sensing a whole greater than the sum.

The worlds with their unique construction and opportunities allow students to become experts and learn not just about skill and  citizenship but also about what it feels like being an expert.

Sunday, August 24, 2014

Four things your students can learn from watching Minecraft videos


My two youngest kids have been playing minecraft for quite a long time. For those who are not familiar with minecraft think of a game platform with lego like blocks of many kinds that allows you to create or explore worlds created by others.

This summer, however, my kids got hooked on YouTube videos documenting the adventures of of others online. An example can be the Dumb and Dumber videos for an example click on the pic to the right. 

In the beginning I thought this was just a way to pass the time when they did not have access to Netflix or were not allowed to play (we have restriction on play time). Soon I found out that they sometimes prefer to watch the videos over other shows. This is something that is hard for me to understand. I like playing games but watching somebody else do it? That's something you do when you run out of quarters...

The phenomenon intrigued me. Why watch someone else play? Well I started with the obvious and asked my kids what they liked about it. Their answer was simple, we just like it. When I watched carefully I discovered a few ways that the videos afforded a great learning opportunity.

1. The video makers usually play in pairs or even three and a majority of the video centers around their collaboration. This model of collaboration has actually helped my kids learn to collaborate while playing and I even hear them produce a banter similar to the ones online.

2. In the videos that are usually in survival mode and require the players to solve many challenges. Since audio is a huge part of the attraction they actually produce something akin to a think aloud while engaged in problem solving. This model helps viewers get a window into complex problem solving.

3. Following different videos and finding new ones are part of information literacy skills that my kids who usually spend very little time on YouTube developed rather quickly.

4. The videos often share the creativity of the creators by sharing approaches ideas and actions. They provide a great model of divergent thinking and the joy of creation.

In short the videos provide a model for engagement with 21st century skills. As adults struggle to provide relevant 21st century models finding worthy individuals willing to share what and how they engage in creative activities provides exceptional learning opportunities.

Sunday, May 4, 2014

Technology, Creativity, and Windows of Opportunity

At another academic year's end I have much to reflect on so this post is the first of a few that will try to help me think through and share what I've been doing. Throughout my research, visits to schools and teaching I have a growing sense that we are truly at a crossroads. Technology is becoming ubiquitous and schools are embracing it. The working assumption of many early technology integration leaders was that technology will help open learning up. It will help teachers individualize instruction and students to learn independently and follow their own learning paths.
This option is still open but at the same time a second option opened. Technology in schools can be used as a top down delivery of curriculum and assessment that would stymie any creativity from teachers and as a result students. As I watch school districts I see both trends happen. Larger districts tend to be top down using technology to deliver content and increase centralized control. Smaller more agile districts tend to be more open to diverse practices. This week I visited Aurora Public Schools and saw some of that agility. Teachers were creating their own assignments, thinking through steps and allowing their students to do the same.
I believe that we have a window of opportunity, the call for 21st century skills may be enough to make sure that the top down approach does not win. For that we have to act, lead and show the options. In teacher education we must make sure that our future teachers are ready to use technology in ways that will promote creativity. We need to make sure that young teachers joining schools that are often called on to lead technology integration are ready.

Tuesday, January 14, 2014

Teaching Reboot Starts Now

A new semester is upon me. A colleague mentioned today that we are lucky to restart twice a year. A new life a new opportunity to make it better- a reboot. As every semester rolls by I make improvements and adjustments. Last semester it was the addition of Open Educational Resources. This semester I am working on better integrating these resources, replicating past success and attempting to increase the visibility of democratic practices in my classroom.The ultimate goal is to present an alternative educational approach to the way our students are used to interact in education.

The dilemma is such an integration in a class that is essentially a content class in which students must acquire he basic teaching skills for teaching reading and writing in any school even schools that provide very little attention to democracy.

Right now I wonder how my students will accept these practices and the two graduate students that will help me work this out. I wonder how I can make sure they are making progress in their teaching of reading and writing while thinking about a more democratic option. Conceptually this is a simple problem but practically I am nervous. In some ways it is easier to fret openly before I start before I have names and faces. It is still conceptual but only for 10 hours more.

How does technology and creativity merge here?

Technology: some tools can be a great tool to increase participation, but to much emphasis on technology can take away from participation by creating added frustration. For example I thought about incorporating a Twitter backchannel to the class but now I am wondering if it is an overkill. Pinterest perhaps ? a choose your own?

21st century skills, I would love to add creativity to my class and reward my students for it but how? How do I provide a space for that in an already full class?



Friday, January 3, 2014

Jazz as a metaphor: Creativity Diversity & Modern Media

 Papa Celestin’s band Circa 1927
Let me start with full disclosure. I know fairly little about music. In a sense my musical taste is non-existent. My family contends that I will enjoy any music performed live (true), but will prefer talk to music on the radio (almost always true). Despite all this I was thinking about Jazz this week.

As winter break set in I had time to watch some movies and shows on Netflix. One of the shows was the Ken Burns documentary Jazz. As I was watching it I listened carefully to the language used to describe Jazz especially by Wynton Marsalis. They describe what can only be creativity. Not "inspiration" but perspiration born out of practice, deep understanding of the craft, and the license to experiment. In essence the quintessential 21st century learning experience was created over a hundred years ago. Down in New Orleans musicians from all walks of life created a genre of music that allows all of its participants to be constantly engaged with creation and recreation. In many ways Jazz is a great metaphor for 21st century learning.
Thelonious Monk 1947


  • Creativity. Jazz requires creativity from all. Not just composers but players and even the audience.
  • Collaboration. Jazz is inherently at once a collaborative and highly individualistic endeavor. Musicians sit together and collaborate to create an experience for themselves and audiences. They must take turns, lead, and follow. 
  • Experimentation. For Jazz to succeed there must be room to experiment and fail (often to be saved by your fellow musicians- so I am told).
  • Communication. Musicians must communicate with each other to take turns, solve problems and create a cohesive sound, not an easy feat while improvising. They also must be able to communicate verbally and musically with their audience.
  • Subject Matter. This creativity and effective collaboration happens as musicians master their instruments. There is a threshold of understanding of music and of a specific instrument before the rest can come into play in meaningful ways.
  • Diversity. Jazz was also born out the meeting of many cultures led by African Americans and later Creoles. It shows how important diversity of culture, language and experience are. And how they can make something new, original and wonderful that has survived the test of time. When we argue for diversity in our schools, universities, and places of work, we should keep Jazz as a shining example of the possible.
  • Technology. The spread of Jazz was aided to a great degree by the information technology of its age. First the gramophone and then radio that became the great equalizer like the internet does now.

Wynton Marsalis reflects:
"Well, we have to realize that just like in New Orleans, a, a band
would march down the street; everybody heard the music. Buddy Bolden’s open this trumpet up. If you were white, green, red, it didn’t make a difference. You were going to hear some swinging jazz music. If you played trumpet, you wanted to play like him. The radio did that in an ad… The radio did that nationally. Now, you could be in Dubuque, and you could hear somebody playing in a ballroom somewhere in New York, many times, you, you didn’t know whether the band was black or white. All you knew was, Man, whatever this is, I want to get a part of this. And the radio did a lot to break down segregation. In fact, even though the laws remained, in fact those m…, tho…, the, in fact, people all around the United States of America were listening to the mind and the soul of the Afro-American unguarded.
They could really check out the music of Duke Ellington, the music of Count Basie."(full transcript here)

Wynton points out the ability of technology to break down barriers, serve as a voice that is more democratic, more human, transcending some of the stereotypes generated by time and place.

So, Jazz can be a great metaphor, or maybe just maybe it can be part of a 21st century curriculum. A kind of learning that really goes to the uncommon core that can make our students truly creative, collaborative, and embracing diversity.

Friday, November 1, 2013

The NEA Foundation and Talking Ginger- Moving National Meetings to the 21st Century


My son, now seven, had a wonderful time with the Talking Ginger app last year. The app allows him to talk at Ginger the cat and Ginger repeats his phrase with a distorted high pitched voice. It also creates short movies based on actions and phrases created by the user. A few weeks ago I took a look at my YouTube channel and was surprised to find that he had uploaded about 50 videos he created to YouTube. To my chagrin his videos had more hits than mine, but I digress.

Last week I spent two days with the NEA Foundation in DC. The convening had exceptional organization, great speakers and quality content. It was also decidedly a 20th century affair. We had paper books, paper feedback sheets, paper poster boards, our tasks and responses and reports were also text and paper heavy.

There we sat creatures of the 20th century discussing 21st century education innovation in 20th century ways. Nobody created a movie a prezi or a piece of art, music or a storybird. We discussed globalization without global connections and just one global speaker. We discussed curriculum without open source ideas. We discussed ways we use technology on paper and reported orally- not a single image, collaborative product (say mural.ly) or a link was shared. Groups that complained about culturally insensitive curriculum didn't share any alternative- none have realized that with the advent of the Internet and online mostly free resources there was no reason to keep sticking with curriculum companies. The 21st century gave us ways to stop complaining and start acting.

Do not misunderstand ,we all had devices, iPads, iPhones and other smart devices. It was clear that as individuals we have entered the 21st century. But as a group we collectively act in 20th century ways. As a group we are not digital immigrants- we are still on the boat dreaming of the old country pretending we are still there. How can we lead change for students that have already uploaded 50 youtube videos of Talking Ginger?

Five suggestions for a meeting:
1. Have each grantee create a short 2-3 minute video describing what they do. Suggest some styles but let creativity reign. It could be a narrated prezi or ppt or a flash documentary
2. Have a Twitter back channel and share it on a video crawl
3. Have group products created digitally
4. Make the digital curriculum choices especially Open Educational Resources (OER) a major point of discussion
5. When discussing globalization connect globally in real time into group discussions
plus a simple one:
6. All materials should be available in apps/ live websites and paper should be shared only with those who request it (greener too!)

I could go on for quite a while...





Sunday, December 2, 2012

On Being Puzzled

A few weeks ago I found "The Room" from Fireproof Games for my iPad. It is a beautifully executed puzzle game but that is not the main point. I enjoyed playing and marveling at the quality and challenge of the game play. What I didn't expect was the excitement and joy that my two younger sons had helping me advance. Oren (8) and Itai (6) were full members of the team and we all had great ideas moving us forward at different points. Their joy in discovering another clue or opening another section was hard to contain- and they literally broke into a dance when we figured out a particularly hard puzzle.

The series of small joys at each step solved reminded me very much of Johnson's "Everything Bad is Good for You". The way video games can reward our brains in small bursts is almost unparalleled. To me this is what a learning game should be like. I try to avoid the term educational as it invokes unpleasant memories of unimaginative drill games. Well it is a learning game...
It teaches to think creatively, look closely, experiment and persist. These are skills that transfer well to any open ended problem that artists and scientists attend to. My play with my boys added another dimension, namely learning to work as a team: we take turns, practice patience, share victories and most importantly never play without the others.

We have since moved to new puzzle games not all of them as visually pleasing but the effects are still the same. They now insist on daily common gameplay and I happily concur. We are creating habits of mind and family bonding. I can only wish that we will find ways to combine this superb game play with content that reaches educational standards.

Saturday, September 15, 2012

You Think Technology is the Answer to Everything!

My wife and I had a discussion a few days ago about high school requirements in our school district. I highlighted the fact that the requirements include four years of English, more than any other subject. Unlike the current national mood that seems to channel everything to math and science our district has stood firm on Humanities while increasing the requirements in math and science. Off hand I commented that I hoped that some digital literacies were included in these four years. My wife said "You think technology is the answer to everything!" There was quite a bit of emotion in the statement but that may have had more to do with the dishes in the sink...

I paused and thought "I think technology is the question, not the answer". Her response is probably a testament to what I talk about at home. My mind has been focused on art and technology integration for the better part of a decade now- so I understand my wife's exasperation with the comment. At the same time her comment echoed one made by one of my colleagues recently. In a conversation about technology he said that ultimately we need evidence that the integration of new technologies impact student learning. By that, of course, he meant learning as measured in traditional ways.

I think that both comments come from the same place. The underlying assumption is that technology is part of an educational solution. That it is supposed to solve old problems. I argue that technology can sometimes do it, but it also has a broader application. To be fully integrated we need to teach our students to participate in this digital world. Art is exactly the same, it can often be integrated so it can help achieve in other domains (in our research writing and vocabulary knowledge) but ultimately it helps build well rounded students who thrive in life and not just math.

Digital media, just like the arts, created new ways to express ourselves and to BE. It is omnipresent and have become part of the fabric of our everyday life in a way that transcends the notion of a tool. As a result digital media should part of school curriculum not as a tool but as a mode of learning and being.