Showing posts with label disability. Show all posts
Showing posts with label disability. Show all posts

Tuesday, August 18, 2015

Minecraft, Art, and ADHD

I was recently asked about my experience with students with ADHD. I am always careful talking about disorders. Most of the time such discussions are framed generally but the person asking has a real person in mind, an individual I have not personally met. I find myself asking more questions than providing answers keenly aware of the great variations that are typical in attention-disorders.

As a teacher, researcher, and later as an academic I have worked with students with disabilities and attention disorders for about twenty years. In fact in many ways I myself function often in ways that are similar to those with ADHD- patterns that I seem to have picked up from my students.

When I answer questions about attention disorders we invariably end up discussing the intersection of my two worlds of expertise: education and  technology. Sometimes instead of technology it is art. It almost always goes like this. I am not sure s/he has an attention disorder because when s/he are creating art or interacting with a device, they are entirely focused for extended periods of time. With that focus, they are able to handle frustrations a bit better and persist in their chosen task.

It is not, of course, a sign that the attention deficit (with or without hyperactivity) is gone. Instead, it is the nature of the task itself. Playing Minecraft or drawing supply a rich set of feedback cues that keep attention. Trying to create while regulating the result and making the small adjustments needed to improve seems to draw those with attention problems in and flood them with enough overlapping input that satisfies the need for stimulation. It may very well be that the rich activity helps block irrelevant information that student with attention problems find hard to block when their senses are just marginally engaged (for example during lecture).

If that is true, what is our next step? Gamification may offer part of the answer, art the other. Can we engage all learners and especially those with attention problems with rich, focused overlapping inputs? I believe that rich applications like Minecraft can do it, so can pottery or playing an instrument. These environments have to be carefully thought out, though. For example teaching geometry through painting is the wrong approach because we are trying to achieve a secondary goal through a primary activity. The power of the activity is the overlapping foci. As we disperse the focus, the impact will be significantly reduced.

For such experiences to be effective we need to design immersive experiences carefully, so the focus remains, and we achieve the goals we set for ourselves.

Sunday, July 26, 2015

Time to Retool the IEP?

"No, you can't do that. The IEP says that they must be tested in small groups with a teacher." The teacher who said that looked at me in frustration. "I know it would work but, the IEP is law."

Technology is changing the face of education. I am a big fan of the potential of learning in and through technology, but even those who are unhappy with the changes know that the only question left is when and how.

The hardest areas to change with the advent of technology are those that have been codified in law and as a result, generate a stream of templates directives and paperwork. Prime among codified practices is the IEP (Individualized Education Plan). The Individuals with Disabilities Education Act mandates the IEP.

Assistive technology in many formats has always been part of the possibilities of working with students with disabilities, allowing them to be part of the mainstream classroom. The guiding principle is that of the Least Restrictive Environment (LRE).

The topic of LRE came up last week as we worked with teachers. As teachers explored the apps, that integrate into Chromebooks and iPads. Teachers commented on text to speech, touch interface, and speech to text feature, saying that they can see how students can now be a much more integral part of the classroom. They pointed out three main features:

1. Once we deliver differentiated through devices, teachers can differentiate the curriculum in ways that are not readily visible to all students and in a way that allow all students to remain in the classroom and participate.

2. With voice and touch interfaces, there is much less need to pull students out of the classroom as part of any assessment. All you need is a headset and potentially a quiet corner.

3. Teachers can track the progress and engagement of all students while paying particular attention to students with disabilities.

All of this will be possible only if we start studying these approaches and accommodations and move to change the content of IEPs to reflect the new classroom realities.