Showing posts with label app. Show all posts
Showing posts with label app. Show all posts

Sunday, April 24, 2016

Four Reasons All Teacher Educators need to visit Neligh NE

Last week I traveled to Neligh NE to work with a group of early childhhod educators. It was a long drive made longer by road construction. As I was waiting for the road to reopen I sat in my car and quietly asked myself if this was worth my time. LaDonna Werth of UNL extension invited me. The professional development required traveling almost 3 hrs each way. In between I was to speak for about an hour and a half. Having some quiet time in the car I came to the realization that, no, this was probably not a good use of my time.
Promises had to be kept so I continued the last 45 minutes to ESU 6. I took a rickety elevator to the professional development room, it was packed with early educators from across the region. K-2 teachers, preschool teachers and paraeducators were all engaged in learning. As I drove home stopped on the other side of the same road construction- I stepped out of the car to chat with the guy holding the stop sign. As we were chatting my mind was tallying the ways this and other opportunities ARE worth it.
  1. Taking in the landscape. It’s an opportunity for me to learn what is really happening in rural communities and their schools. I am a frequent visitor to urban and suburban schools. Visting with rural educators highlights the simalarities and the differences with urban and suburban educators. This makes my understanding of schooling in Nebraska more nuanced and enables me to serve all teachers and students better.
  2. Impact. Last year we visited a school in Lynch Nebraska to capture an educator who was integrating technology daily with her preschoolers. This time the same teacher was presenting leading the group. In addition, the video we created helped convince the school board to invest in more devices for young students.
  3. Reality check. Early childhood educators reminded me that devices are a nice addtion but that we need to emphasize all forms of play and learning. While I know that, the looks of caution in their eyes reinforced the need to remind mindself about the need for balance.
  4. Learning. I pick up ideas from every group of teachers I meet. This group is no different. Last year Heidi showed me how to use the Starwalk app and a projector to create a classroom planetarium. It was magical learning about the universe. This time I picked up a slew of developmentally appropriate apps.

All teacher educators should find their own Nelighs, places where we teach and learn with other educators. I will be back.

Tuesday, September 11, 2012

Dragons and the Curse of the 99₵ App


As I sift through hundreds of apps for our iPad in the classroom podcast I am occasionally surprised by quality apps. In our TechEDGE conference yesterday Rob McEntarffer from Lincoln Public Schools showed me DragonBox. In this brilliant app (see geek Dad review) students learn algebra in a way that "sneaks up" on them. It teaches them algebra principles through a true game environment (bringing Gee's vision to life) . Such brilliant apps are rare because they are brilliant. But in effect most of the educational apps have limited learning value. Most have limited content and focus on drill in ways that leave the educator in me cringing and hoping for more.

The problem though may be that the app store set the income margin too low. Right now an app for 5.99 is expensive and gives purchasers pause. The dominant modes are free and 99 cent apps. I just wonder if developers can create and maintain quality educational apps at these prices. I have gone through more than a thousand educational apps in the last year and I can answer with a "not yet". There are some great apps but most fail even my basic criteria to be useful.

I believe that mobile devices with an emphasis on tablets are going to be dominant in education in the next decade maybe even longer. Apps are an important part of this ecosystem but to be useful we need a bigger pool of great apps that serve students need to learn.

The lesson from the print news industry is that new pricing models connected with technology seem to create changes that are irreversible. Some companies are trying to buck this trend by creating educational subscriptions e.g. Footsteps 2 Brilliance and BrainPop.
This is an interesting direction that I hope can be successful but here I want to identify here other possible solutions.

As we discuss flipping classroom I would like to suggest flipping the curriculum and professional development equation. That is, providing the materials for free (or for a nominal sum say 99¢) and charging for backend services such as professional development and data services. This is a concept I have written about before and I think can potentially be viable. The Dynamic Indicators of Basics Early Literacy Skills (DIBELS) seem to have successfully followed this model providing the assessment for free but charging for training, data services and optional assessment materials. While it is a not-for-profit organization it still proves the concept.

An effort like this may benefit from a partnership with a university combining the entrepreneurship of start-ups and the educational know-how of university faculty. This combination can make excellent products for the educational market that mesh gaming concepts and excellent content that lead kids to learn.

Finally, states and districts can choose to partner with universities and invest in creating digital materials to replace the commercial curricula altogether. Such efforts would require upfront costs but may actually reduce the dependence on commercial products and save districts significant amounts of money that can then be invested in professional development and emerging learning technologies.



Monday, May 28, 2012

On Inspiration

It is the end of the year in our school district so my children came home with all that was left in their class. Oren who is in second grade came back with his writing notebook. It turns out he has been prolific and wrote among other creations a 13 chapter story. I give full credit to his fantastic language arts teacher Todd. What I found curious among his story is his take on Khoya. Khoya is a digital book on the iPad made somewhat famous through a TED presentation. The book itself delightfully integrates visual, musical and text elements while taking advantage of interactivity (see review and demo here). Oren has created his fan fiction- version of the story with borrowed vocabulary, storyline, and characters. Yet the story had a lot of him as well. I relearned what I already knew and we keep hearing from research. Reading with and to your students and children is crucial, it expands their vocabulary and world of ideas- it makes them creative and gives them a foundation from which to soar.

Saturday, February 11, 2012

Changing Media

In the past few months I have been carefully planning a shift from writing to video as an expression. I have to admit that it is still very much a work in progress but we finally came up with UNL Tech EDGE available through iTunes U and UNL's Media Hub. Working in a new media is a challenge but I have to admit that I am enjoying it. Maybe it's just a novelty effect...
We have received a grant from Nebraska's Coordinating Commission for Post Secondary Education that will support our professional development efforts across the state. In the grant we combine four professional development days, technology coaching and online resources for teachers- including our netcast about iPads in education.
More soon.